Recognising and Exploiting Overloads
Discipline 4: Game Intelligence — Lesson 7 of 12
Lecturer: Nadia Fairweather
An overload only matters if someone recognises it in time to use it. This session covers counting numbers before the ball arrives, committing early, and using the extra body as a decoy as often as the actual outlet.
The three rules
1. Count numbers before the ball arrives.
2. Commit early.
3. Use the extra body as a decoy too.
*The full breakdown — citations, the lecturer's own story, and the discipline's quiz bank — is part of the Spy Academy programme.*